The only complaint I have is found in the enemy designs. Each level is vastly different from the previous one, some being a mix of Cassidy’s memories with danger creeping around every corner, while others are more representative of her fears and impending danger. The attention to detail and high-level art design carries over to the dream world. So, I have to give the highest of praise to the art team but also to the writers for doing such an amazing job in connecting the player with the story. For me there is something powerful when it comes to pulling you into a story and connecting with its characters. I’m not just talking about facial features, but expressions and also how they sound and talk. Whenever I read traditional fictional books that do not include pictures, I imagine what the characters look like in my head. I actually really liked this artistic decision and it fits in with the brilliant writing and thought provoking stories. All the characters you meet – including Cassidy – have blank faces think of a doll, just with hair and clothes on. There is even a day and night cycle that dramatically changes the look of each area. ![]() When you’re awake and visiting different locations, it comes across as a hand drawn painting, brimming with different colours and vibrancy. The more you talk, the stronger your bond becomes with them, and this in turn upgrades the stat boosts they provide.ĭreamscaper is truly a work of art. Each character you talk to, will provide you with some type of boost, ranging from improving attacks, better loot being found, increasing elemental damage and more. ![]() Now, talking to all these characters is not just crucial from a story point of view, but also for boosts and advantages for Cassidy when having nightmares.
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